Resident Evil (1996) Development History: The Engineering Triumph of Shinji Mikami
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
Eight specialized processors, square polygons instead of triangles, and a 90s programmer's nightmare. Why Sega's engineering masterpiece proved insurmountable.
Sony's public humiliation at CES 1991, a lone working prototype rescued from an attic, and the birth of Nintendo's fiercest corporate rival.
Six FM synthesis operators, 9-bit DAC quirks, gritty distortion in Streets of Rage, and the wizardry of Yuzo Koshiro.
When Sakaguchi, Horii, and Toriyama joined forces to craft the pinnacle of 16-bit role-playing games.
John Carmack, John Romero, and id Software's seismic technological leap that reshaped PC gaming.
Dual SH-2 processors, quadrilateral rendering, and a treasure trove of Japanese arcade masterpieces.
From flight simulators to 'just one more turn': how one engineer invented the grand strategy genre.
Rareware's $80,000 SGI supercomputers, ACM pre-rendering wizardry, and how the Stamper brothers defied the dawn of 32-bit CD consoles.