Resident Evil (1996) Development History: The Engineering Triumph of Shinji Mikami
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
Eight specialized processors, square polygons instead of triangles, and a 90s programmer's nightmare. Why Sega's engineering masterpiece proved insurmountable.
Sony's public humiliation at CES 1991, a lone working prototype rescued from an attic, and the birth of Nintendo's fiercest corporate rival.
Clinking quarters, ozone heat of CRT monitors, crowd roar of Street Fighter II tournaments, and the passionate modern preservation movement.
Textual psychological dread on Game Boy Advance, Cybil and Andy's branching narratives, Mobile System GB downloadable cards, and Konami's lost gamble.
The grey Taiwanese Famicom clone, an animator's elephant mascot, legendary TV host Sergey Suponev, and '9999 in 1' multi-carts that raised a generation.
Fixed cinematic camera angles, pre-rendered claustrophobia, scarce ammunition, and live-action B-movie glory in Capcom's PlayStation breakthrough.