Resident Evil (1996) Development History: The Engineering Triumph of Shinji Mikami
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
How strict hardware limitations of the Sony PlayStation, a classic Famicom legacy, and B-movie inspiration helped Capcom change gaming history.
Eight specialized processors, square polygons instead of triangles, and a 90s programmer's nightmare. Why Sega's engineering masterpiece proved insurmountable.
Sony's public humiliation at CES 1991, a lone working prototype rescued from an attic, and the birth of Nintendo's fiercest corporate rival.
Bold ideas, built-in modem, VMU interactive memory cards, and timeless classics. Why Sega's swan song was a vision of future gaming.
How Tim Cain and a small dedicated crew crafted the definitive post-apocalyptic RPG despite corporate doubt.
Beyond Final Fantasy and Metal Gear: uncovering hidden gems and experimental wonders on the 32-bit disc.
Koji Igarashi's non-linear masterpiece proved that 2D gameplay could soar even during the dawn of 3D polygon craze.
Demo discs, hand-drawn maps, pixelated secrets, and the tactile thrill of print journalism before the internet.
The British engineers at Argonaut and the co-processor technology behind Star Fox and Yoshi's Island.