
The Making of the Original Fallout (1997): From GURPS to Wastelands
How Tim Cain and a small dedicated crew crafted the definitive post-apocalyptic RPG despite corporate doubt.
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How Tim Cain and a small dedicated crew crafted the definitive post-apocalyptic RPG despite corporate doubt.

Looking back at the December 1994 launch that changed home interactive entertainment forever.

Koji Igarashi's non-linear masterpiece proved that 2D gameplay could soar even during the dawn of 3D polygon craze.

The British engineers at Argonaut and the co-processor technology behind Star Fox and Yoshi's Island.

Archivists have dumped an elusive Spaceworld 1997 cartridge revealing early dungeon layouts and combat mechanics.

Six FM synthesis operators, 9-bit DAC quirks, gritty distortion in Streets of Rage, and the wizardry of Yuzo Koshiro.