
Super FX: How Nintendo Brought True 3D to 16-Bit SNES
The British engineers at Argonaut and the co-processor technology behind Star Fox and Yoshi's Island.
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The British engineers at Argonaut and the co-processor technology behind Star Fox and Yoshi's Island.

When Sakaguchi, Horii, and Toriyama joined forces to craft the pinnacle of 16-bit role-playing games.

Rareware's $80,000 SGI supercomputers, ACM pre-rendering wizardry, and how the Stamper brothers defied the dawn of 32-bit CD consoles.

Rejecting backlit color screens for 30 hours of AA battery stamina, the Tetris packing masterstroke, and pragmatism over raw specs.

Textual psychological dread on Game Boy Advance, Cybil and Andy's branching narratives, Mobile System GB downloadable cards, and Konami's lost gamble.