
The Mansion of Dread: How Shinji Mikami Codified Survival Horror in Resident Evil (1996)
Fixed cinematic camera angles, pre-rendered claustrophobia, scarce ammunition, and live-action B-movie glory in Capcom's PlayStation breakthrough.
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Fixed cinematic camera angles, pre-rendered claustrophobia, scarce ammunition, and live-action B-movie glory in Capcom's PlayStation breakthrough.